Sat Jun 21 2025 Prevailing Winds - Prototype

Prevailing Winds - Prototype

Player's Turn
Dice Remaining: 36

Zone I

Zone II

Zone III

How to Play

1. Choose a zone to take dice from (Zone I & II optional, Zone III mandatory)

2. Place all dice from that zone on the 6x6 grid

3. Game ends when grid is full

4. Score points based on dice patterns

Player Score: 0

AI Score: 0

Scoring Cards Reference

High Roller: 1 point for each die showing 6
Edge Control: 1 point for each die on the border that has the same number as an adjacent border die
Twins: 2 points for each pair of identical adjacent dice
Red Corners: 1 point for each corner occupied by Red
Spread Out: 3 points for each color that appears in all four quadrants
Four Corners: 8 points if all corners are 4s
Straight: 10 points for each row, column, or diagonal that shows 1-2-3-4-5-6
Rainbow Road: 10 points for each row, column, or diagonal that shows all 6 colors
Colour Purity: 12 points for each 3ร—2 rectangle that contains only one color
Red Tide: 15 points if any border row or column is all red

Game Log

Scoring Function Tests