Sat Jun 21 2025
Prevailing Winds - Prototype
Player's Turn
Dice Remaining: 36
Zone I
Zone II
Zone III
How to Play
1. Choose a zone to take dice from (Zone I & II optional, Zone III mandatory)
2. Place all dice from that zone on the 6x6 grid
3. Game ends when grid is full
4. Score points based on dice patterns
Player Score: 0
AI Score: 0
Scoring Cards Reference
High Roller: 1 point for each
die showing 6
Edge Control: 1 point for each
die on the border that has the same number as an
adjacent border die
Twins: 2 points for each pair
of identical adjacent dice
Red Corners: 1 point for each
corner occupied by Red
Spread Out: 3 points for each
color that appears in all four quadrants
Four Corners: 8 points if all
corners are 4s
Straight: 10 points for each
row, column, or diagonal that shows 1-2-3-4-5-6
Rainbow Road: 10 points for
each row, column, or diagonal that shows all 6
colors
Colour Purity: 12 points for
each 3ร2 rectangle that contains only one color
Red Tide: 15 points if any
border row or column is all red